The book is a vital means through which cultures sustain memory, disseminate knowledge, and perpetuate ideas. “Books of Life: Resilience and the Written Word from 1933 to Today” drew on materials from the Kiev Judaica rare book collection and the Corcoran Artists’ Books collection to explore both the book’s resilience in the face of persecution and its potential to give voice to the range of human experience.
The exhibit was a collaboration between the George Washington University Libraries and the Corcoran School of the Arts + Design’s graduate student collective, DesignCorps.
As team lead for this project, I coordinated with several other students as we crafted hundreds of polyhedrons. The design concept was to show how the bends and folds of paper can represent the boundary lines of identity and how easily they can cross and transform.
Special thanks to Maggie Hermanson, Kathryn Scheuring, Rafan Bakhali and the other Design Corps students.
My Masters thesis project involved designing a hypothetical exhibition. I spent a full year researching, developing, workshopping, and designing all aspects of the exhibition.
The goal of this exhibition is to provide visitors the chance to better understand just what a unique relationship humans have with dogs and to explore what that means on a deeply personal level with their own dog.
The exhibition creates an environment where visitors and their dogs can participate in learning side-by-side. Through tailored activities, humans will have the chance to better understand their dogs. And dogs will have the opportunity to do what they love best… be alongside their human.
One of the design aspects involved using a color palette that would be similar for humans and dogs, since dogs see in a limited color range of blues, yellows, and shades of grey.
If you would like to like to see the full design document, click here.
HRC Pride Experience
I had the opportunity to pitch design ideas to the Human Rights Campaign for a Pride experience as part of a graduate school class.
HRC was in search of a new approach to their booths at Pride festivals. They wanted something that could be scalable and easily assembled either via shipping or acquiring materials locally.
My inspiration began with Morag Myerscough and her incredible site installations. I wanted to focus on the power of words and just what a difference we can all make when we join together. This experience was designed to be both celebratory and as a call to action.
The structures are created from scaffolding and plywood and can be configurable in three ways, depending on the size of the Pride festival. Each booth will have a protest and/or celebration sign making station, an oversized magnetic poetry wall/photo opportunity, and a retail area where HRC representatives can give out membership incentives and sell decorate-your-own merchandise that would only be available at the Pride festivals.
Smithsonian Teen Experience
In a partnership between the Smithsonian Castle and Smithsonian Archives, I was part of a team working on the goal of connecting more with teenagers.
Initially, we wanted to see what would be of interest to the age group, so I led two Human Centered Design Workshops with local teens. Overwhelmingly, they were interested in scavenger hunts.
We began work with game designer Kellian Pletcher of Green Door Labs and created “The Mystery of the Megatherium Club,” an interactive fictional story and puzzle hunt based on the true history of the Smithsonian in the 1860’s.
Teen visitors to the Castle could help the Smithsonian solve a mystery that the infamous Megatherium Club left behind for future explorers. They could spend an hour with friends or family investigating, solving puzzles, and following clues hidden by these mischievous former inhabitants of the Castle.
The game was a huge success and has been considered a prototype for new games/experiences in development in several other Smithsonian museums.